Indie Game Notes
Indie Game notes
W1 - Design: Trend & Strategies
1-2 : Trends. 2
rising genre:
- Casual : 可以輕鬆10分鐘玩一下的
- Co-op : 多人合作 (分享, 迷因有趣情況 memable, 串流, 重玩)
- Horror: survival horror, thriller
- Idler & Clicker: incremental, progress to automation
- immersive sim, wholesome, cozy, inventory mgmt, auto battler, automation, boomer shooter
- visual novels, hentai, lgbtq+, nsfw
falling genre:
- action, violent, fast-paced, shooters
- difficult, gore, war, military
- old school, retro, side scrollers
- open world, sports, zombies
tools:
3-4 : Goals, Aims & Success Matrix
Goal: earn, make st I like
- market: a game that market wants
- publisher
- economy: stress, budget, investor, secure funding
- time: asset source,
- lots of prototypes
Aims:
- Entertainment
- Storytelling
- Artistic Expression
- Innovation
- Education
- Social Interaction
- Commercial Success
- Critical Acclaim
- Technical Achievement
- Culture Impact
Success Matrix:
| 5 second WOW [ Visual Appeal ] |
5 minute stickness [ Fun Factor ] |
5 hour durability [ balance & quality ] |
| Worthiness [ Value ] |
Freshness [ Unique Selling Point ] |
Tightness [ Polish ] |
| Eyeballs [ Marketing ] |
Shareworthy [ influencer friendly ] |
Advocates [ Community ] |
- steam refund rate 10 ~ 20 % is normal.
- how to set the price?
- memeable moments for influencer to share
Pick a game genre
- 自己喜歡的
- 自己擅長的
- 市場能賺錢的
Genre Matrix
| Genre | Market | Skill - Tech | Skill - Design | Time | Score |
|---|---|---|---|---|---|
| Rogue-like | 4 | 3 | 2 | 3 | 12 |
| Platformer | .. | … | |||