Indie Game notes

W1 - Design: Trend & Strategies

rising genre:

  • Casual : 可以輕鬆10分鐘玩一下的
  • Co-op : 多人合作 (分享, 迷因有趣情況 memable, 串流, 重玩)
  • Horror: survival horror, thriller
  • Idler & Clicker: incremental, progress to automation
  • immersive sim, wholesome, cozy, inventory mgmt, auto battler, automation, boomer shooter
  • visual novels, hentai, lgbtq+, nsfw

falling genre:

  • action, violent, fast-paced, shooters
  • difficult, gore, war, military
  • old school, retro, side scrollers
  • open world, sports, zombies

tools:

3-4 : Goals, Aims & Success Matrix

Goal: earn, make st I like

  • market: a game that market wants
  • publisher
  • economy: stress, budget, investor, secure funding
  • time: asset source,
  • lots of prototypes

Aims:

  • Entertainment
  • Storytelling
  • Artistic Expression
  • Innovation
  • Education
  • Social Interaction
  • Commercial Success
  • Critical Acclaim
  • Technical Achievement
  • Culture Impact

Success Matrix:

     
5 second WOW
[ Visual Appeal ]
5 minute stickness
[ Fun Factor ]
5 hour durability
[ balance & quality ]
Worthiness
[ Value ]
Freshness
[ Unique Selling Point ]
Tightness
[ Polish ]
Eyeballs
[ Marketing ]
Shareworthy
[ influencer friendly ]
Advocates
[ Community ]
     
  • steam refund rate 10 ~ 20 % is normal.
  • how to set the price?
  • memeable moments for influencer to share

Pick a game genre

  • 自己喜歡的
  • 自己擅長的
  • 市場能賺錢的

Genre Matrix

Genre Market Skill - Tech Skill - Design Time Score
Rogue-like 4 3 2 3 12
Platformer ..      
           

9-14 : 5

17-18 : 6

project : 7